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HIDDEN IN PLAIN SIGHT: DECODING DUCHAMP.S ART AND SCIENCE
The Paul Mellon 21th Century Exhibition and Study Room
Animations and Proposal
Originally Presented to
the Yale University Art Gallery, 1998
by Rhonda Roland Shearer
and Stephen Jay Gould (1941-2002)
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Animation Concept: Rhonda Roland Shearer
Voiceover: Rhonda Roland Shearer, Stephen Jay Gould
Animation: John Morales, Greg Alvarez |
We envision an innovative installation of Marcel Duchamp.s works which would
include hands-on participation and new, amazing (but friendly) computer technology
all of which will not only enhance the museum visitors. understanding of modern
art by making it fun, but also, at the same time, break the artificial boundaries
between art and science, and actually accomplish some much needed education
of the public in science.
We believe
that end result of such an entertaining, informative, and unusual exhibition
will be a new, wider audience for an art museum, popularity with the press,
interest from new funding sources, as well as new enthusiasm from sources in
government and education, arising from our demonstrated links of art with science.
Computer Technology: An Advantage In Art Research And
Display
Our Duchamp
exhibition will demonstrate to the museum visitor the strength and marvel of
new computer technology both as a research tool and for innovative art display.
Our exhibition involves the best of what computers can do in visualization and
measuring. Duchamp.s .lost readymades., and several of his machines (where
he only left us a few photographs, paintings or drawings), are presently being
constructed into three dimensional models in computer space as part of Shearer.s
research. Visitors will be able to rotate Duchamp.s objects on a monitor, and
turn and view them from all sides, from top down at various angles, and likewise
from bottom up with only a few pushes of several buttons.
This particular
three dimensional modeling technique was used in Shearer.s research on readymades
and became a pivotal part in her recognizing that the readymades are not unchanged,
store bought objects. In addition, the perspective in Duchamp.s photographs,
paintings and drawings can be easily and accurately checked without laborious,
and often inaccurate, hand-drawn geometries. These colorful and attractive
computer results from the analysis of Duchamp.s perspective in drawings, paintings
and photographs will be exhibited on monitors along with his original objects
to illustrate the perspective tricks that Duchamp used, and that fooled even
art historians. trained eyes and that of artists studying recreations of Duchamp.s
perspective.
Specific examples of how the computer
will be used for particular works will be provided in
the following sections, including details about how
these three-dimensional computer models will also be
animated.in other words, in the case of Duchamp.s Chocolate
Grinder, Water Wheel, or Bicycle Wheel, these
reconstructions will all be able to move as if they
were real machines in three-dimensional space! This
computer feature is especially important for Duchamp.s
machines, for it is only when we see them move in three-dimensional
space that we can really see their unexpected, irregular
shapes and construction with the greatest impact. For
example his tilting Bicycle Wheel, or his oval
shaped Water Wheel leaning at an angle, or his
irregularly shaped Chocolate Grinder Wheels, cannot
possibly operate as we had assumed!.that is, as real
machines, readymade. We never would notice these facts
without using our minds to analyze the perspective.
In order
to assist older museum visitors unfamiliar with computers, as well as younger
people unfamiliar with this new technology, we will have .computer-friendly
human helpers. continually circulating with the exhibition, and wearing easily
recognizable shirts. These .helpers. will assist visitors and demonstrate computer
displays.
Finally,
a very new technology which produces an animated three-dimensional .hologram.
called .volumetric displays systems,. will also be integrated and used in various
ways in display sites throughout the exhibition. This technique produces holograms
which float in a room in such a way that visitors can put their hands or walk
through the hovering , 3-D image.
All the
3-D computer models and animations of Duchamp.s works, with the exception of
the holograms, can be brought home by visitors, and used on their own computers
in the form of a CD ROM which will be placed at the back of each exhibition
catalogue. Journals and books have begun including CD ROM.s in their publications.
This Duchamp Exhibition, as far as we know, will be the first major museum catalogue
to include a computer disk.
Exhibition Concept
We envision the exhibition as divided into four parts:
I. The Readymade: Brain Teasers, Not Humble Store Bought Objects! II.Optical Experiments: Machines And
Illusions To Move The Mind III. Chaos And Chance Systems: The Creativity Machines
Of Nature IV. Duchamp.s Creativity Game: His Poetic Creation
Of The Process
I. The Readymade: Brain Teasers, Not Humble Store Bought Objects
We envision the exhibition tour for the
museum visitor as beginning with a three-dimensional
recreation of the two photographs of Duchamp.s famous
1917 Fountain urinal, using two three-dimensional
urinal reproductions in simultaneous comparison with
the two original photographs. Duchamp claims, as for
so many other of his original readymades, that
he lost the original urinal. His claim has always been
suspicious since (a) Duchamp kept a detailed and careful
chart to keep track of the locations of his works on
title cards, as a general would keep track of military
moves in a war room. Moreover, Duchamp kept every scrap
of paper and maniacally reproduced them right down to
seeking out the exact inks, papers .from all over Paris.
and even recreating every torn edge of paper.
(b) No one has been able to find identical examples
of his allegedly .readymade,. found everyday, store-bought
items. None has ever been found in either manufacturing
or sales catalogues of the period or in antique collections
despite, researchers. extensive and thorough efforts.
A scholar.s approach to art and the mysteries of its history has
traditionally been done with art historical techniques, such as interpretation.
In Duchamp.s case, it is scientific techniques that reveal a surprise!
Almost everyone is familiar with such techniques from popular brain teasers,
brain riddle or puzzle books. We can learn by these techniques that the readymades
aren.t humble store bought items, but have been carefully and cleverly
altered by Duchamp in such a way that only our minds, with mental effort, can
see!
The museum visitor will then follow through the story of each of
the readymades displayed, and be creatively led to use for themselves
three basic scientific techniques, and to discover directly how these approaches
used by scientists allow them to see nature and art in a new way. Using science,
and their own puzzle solving capacities of basic, commonsense logic, museum
visitors can see that Duchamp .hid. what he was doing in plain sight, and continued
to fool art historians and scholars for more than fifty years! These three
scientific techniques are:
1. Identify Similarity and Difference
2. Check The Perspective
3. Move Objects From Two Dimensions To Three, Or Three
Dimensions To Two
Popular brain teaser or puzzle books
will often give two similar pictures of objects, where
the mental task and game is to identify the subtle difference
between the two images (technique 1). Another brain
teaser task involves checking the perspective in a line
drawing, such as a house with a roof, door and windows,
and identifying the difference between the correct perspective
lines in a two-dimensional drawing (technique 2). Finally,
brain game and I.Q. game books invariably show three-dimensional
objects in their two-dimensional form -- like a cube
with a pattern on three of its faces with a selection
of unfolded cubes in their two-dimensional state --
and one then has to match the pattern from the cube.s
three-dimensional state to its matching equivalent
in two-dimensions (technique 3).
Two Examples Of Readymades Displays: The
Hat Rack And The Bicycle Wheel
In our playful, scientific, participatory
display of Duchamp.s readymades, we will use
all three of the above techniques employed by Duchamp
himself. For example, we will show the two photographs
of his lost .Hat Rack.. On a computer monitor,
these two-dimensional photos will be transformed into
a three dimensional object that can be easily manipulated
by a museum viewer. A visitor with a push of a button
will be able to rotate this three-dimensional hat rack
form on a two-dimensional computer screen. When the
visitor checks the perspective of this 3-D Hat Rack
and compares it to the various images of what Duchamp
claims to be his Hat Rack, the visitor can readily
discern that they are not dealing with the same object
in all cases. (Duchamp only gives us two other images
of his .lost. Hat Rack -- two shadow projections,
one in a photograph and the other in a painting. Visitors
will be able to try to match Duchamp.s shadows on the
computer screen.)
When visitors rotate these two-dimensional images of his hat rack
on the computer as three dimensional objects, they suddenly see that each hat
rack, although similar to the others, is quite different and that the main view
presented by Duchamp as his .readymade. hat rack is actually missing a hook!
(either created by his having retouched the photo or by having physically sawn
off the hat rack hook before photographing it.) Scholars were fooled by Duchamp.s
Hat Rack because (a) he manipulated the position of the hat rack as he
photographed it to allow only the most limited and ambiguous information to
be communicated; and, moreover, (b) he later authorized, helped to develop,
and signed .readymade. reproductions of his Hat Rack (and other objects)
which were completely different from what, by his own photographs and
drawings, Duchamp indicated that he used at first as the .original.. Whoever
heard of an authorized, signed reproduction consciously not based upon
the original object, but supposedly serving as an accurate copy?!
In addition to displaying Duchamp.s .official. hat rack non-reproduction
(made by Arturo Schwarz) we will also display the original Thornet Bentwood
hat rack (that Duchamp must have used to create his original, retouched photographs)
as well as a model of Duchamp.s Schwarz reproduction made so that museum visitors
can experiment by attempting to hang hats on the downward, bending hooks and
see the hats fall off! Duchamp said that he wanted to make .playful physics..
As a second example of our interactive readymade displays, we will
present Duchamp.s Bicycle Wheel. Again, Duchamp gives us only four photographs
of his first reproduction of the original Bicycle Wheel by Duchamp (which
he claims to have lost as well) -- thus making two lost bicycle wheels in total.
When we use technique 1.looking for similarities and differences among the four
images.we immediately see that, (A) we are either dealing with four different
bicycle wheels; (B) or the same bicycle wheel physically changed or retouched
in the photographs, four different ways. When we check the perspective (technique
2) in the four photographs, we can see, especially when we move the object from
a two-dimensional photograph to a three-dimensional model on the computer monitor,
that the legs of the stool and position of the wheel and bicycle fork are not
regular in shape, and, like the Hat Rack, are also not functional. In
fact, when we spin the wheel we can predict with absolute certainty.as in all
probabalistic systems of chance.that the stool will fall, and will do so by
chance in the computer animation to demonstrate this principle to visitors.
Like any particular number in roulette or heads on a coin, we just won.t be
able to say exactly when a predictable chance event will occur. The computer
model of the Bicycle Wheel and stool will be manipulated by museum visitors
on a computer monitor as well as via a .hologramic. life-size projection, in
a three-dimensional moving animation, that will show the bicycle wheel on the
stool spinning and eventually falling down. When Shearer looked for Duchamp.s
original bicycle wheel with a straight fork in late 19th and early 20th century
catalogues, examples of this modern type of wheel and spokes never had straight,
but only curved forks.a structural and mechanical feature invented to increase
stability in bicycle motion and reduction of oscillations or vibrations. Even
the spokes that Duchamp used in his original .lost bicycle wheel. seem to be
altered and not the type that would have been .readymade. from a store in 1913
or earlier. Images from late 19th and early 20th century manufacturers. catalogues
will illustrate for visitors that straight forked bicycle wheels never looked
like the one used by Duchamp. Like the Hat Rack, we can only conclude
that the bicycle wheel was not an unchanged, store bought object.
The display of the Bicycle Wheel will include one of the
Schwarz reproductions as well as our own model, recreating the original photograph
with both the missing rungs, and unstable, leaning wheel and stool. This will
be displayed in such a way that museum visitors can spin the wheel and change
the pegs in the different legs to experiment safely with the amusing instability
of the stool that Duchamp hid in plain sight within his photographs.
In an important Green Box note, Duchamp depicted himself
as like the person who creates the brain quiz puzzles. He instructs himself
to .lose the difference between two similar objects. like .two similar hats.
etcetera. This note and other biographical information will be integrated into
signage and will illustrate, in a simple way, Duchamp.s conscious intent to
create the .beauty of grey matter,. instead of .retinal art..
II. Optical Experiments: Machines And Illusions To Move The Mind
We envision the next section of the exhibition as divided into three
parts:
1.19th century photographic tricks
2. Duchamp.s original inventions and impossible objects
3. Rotating from two to three dimensions or three to two dimensions moves the
mind to be creative
1. 19th Century Photographic Tricks
Duchamp .lost. many of his readymades and then .retouched. their
photographs, never saying why. This retouching is comical when observed with
critical thinking. For example, Duchamp retouched the only photograph of the
.original. Coat Rack by redrawing lines and adding colors to the point
where its original reality is not enhanced, but rather given to us in such a
cartoon form that it becomes analogous to someone handing us a picture of Bugs
Bunny while telling us that it is a retouched photo of his lost pet rabbit!
Upon further examination of his works and the photographs related
to them, we see that Duchamp used a whole set of trick
photography techniques that were very popular in the
late 19th and early 20th century. These include: (a)
Spirit photography - phantom images of Duchamp
himself as a ghostly apparition are juxtaposed into
photographs of his studio which also include his works;
(b) Multiple imagesphotography - a photograph
shows Duchamp sitting at a table in five different rotations
around the same table, an effect created by a hinged
mirror;
(c) Composite photography - in the composite
technique, two or more faces were juxtaposed into one
composite face for various purposes, including scientific
averaging (allegedly to understand racial or other social
differences by creating a summary or averaging among
individual differences) as well as for entertainment
and fun. Initial analysis of Duchamp.s famous .Mona
Lisa. indicates that he not only put a moustache and
beard into the Mona Lisa.s face but also made
a photographic composite by adding a photo of himself
to La Gioconda.s face. When we critically examine
Duchamp.s Mona Lisa, looking for similarities and differences
(technique 1).we find Duchamp himself!
For the exhibition, 19th century techniques would be explained and
illustrated simply alongside examples of Duchamp.s work utilizing these techniques.
In addition, all three techniques.spirit, multiple-images, and composite photography.would
be set up into a demonstration participant area, where museum visitors could
try out each technique and thus see themselves in three different computer monitors
as Duchamp saw himself.(a) as a spirit image in Duchamp.s studio; (b) multiplied
by five when sitting at a table; and (c) with their faces joined in a composite
with the Mona Lisa. [Perhaps a corporate sponsor would contribute so
that visitors could have a computer print of themselves capturing the images
of themselves in these three 19th century photographic situations!]
2. Duchamp.s Original Inventions
Amazingly, Duchamp.s contributions include several innovative developments
in optical effects.only one of which was previously recognized by scholars.
Our exhibition would display Duchamp.s original inventions, and also have demonstration
models for viewer participation and experimentation. Some examples include:
(A) Impossible objects.Duchamp was the first person to formally
develop what is now known as .impossible objects..where an object depicted in
two-dimensions, although appearing correct, could never exist in three-dimensional
space. Duchamp.s experiments in .impossible figures. began in 1916, whereas
Escher did his famous experiments much later, in the 1950's!
As part of the display we will use Duchamp.s original .Chess Poster.
with a three-dimensional recreation of the falling cubes that he depicted.
The poster and 3-D recreation will illustrate not only the impossibility of
Duchamp.s cube shapes in real three-dimensional space, but will also include
a bendable light source, where visitors can move the direction of light and
resulting shadows on the cubes in various ways and yet never be able to duplicate
the lighting and shadow that Duchamp illustrated in the Chess poster. The lighting
that Duchamp used is impossible as well! Duchamp said that he simply .photographed
cubes falling out of a bag. and later used this photograph to create his poster.
When we examine the poster, we realize that he presents us with an impossible
story.
We will also exhibit many other impossible objects of Duchamp.s
that also fooled scholars for 50 years by perspective tricks. These amusing
and entertaining examples include the famous Coffee Mill painting, where
Duchamp explained that .the arrow showed the direction of the movement of the
handle. and was .very important.. Yet when we examine the painting, it is impossible
that the handle could move in the vertical direction following the arrow but,
in fact, must be restricted to a horizontal movement. Throughout his
work Duchamp used perspective to fool our eyes into thinking his machines were
possible. Two other .impossible machines. that Duchamp created are his Water
Wheel and Chocolate Grinder. Computer animations, both as 3-dimensional
volumetric displays (.holograms.) or on monitors manipulable by visitors, will
animate these various machines.
(B) A new stereoscopic illusion.Since the 19th century, certain
.ambiguous figures. were discovered by psychologists, such as the .Necker cube,.
which can look both three-dimensional or flat in the same drawing. Shearer
discovered that Duchamp had invented a previously unrecognized, ambiguous figure
with a quadruple optical effect, unequaled by other inventions. (The
famous Necker cube displays only two states: either it looks 3-D or 2-D.) Visitors
can see the original Duchamp stereoscopic slide, and can also enjoy looking
through a replica of a 19th century stereoscopic viewer at Duchamp.s stereoscopic
slides. Signage will illustrate the 19th century craze for the stereoscopic
images and machines, mostly forgotten today, and will encourage museum visitors
to examine the two slides closely. One is for the right eye and the other is
for the left, note the subtle difference between them. The two figures
may appear identical at first glance but they are actually two distinct images.just
like in a brain puzzle! Most people don.t realize that the two stereoscopic
images are different, and that the brain always merges right and left eye information
into one coherent image.
(C) The Rotoreliefs.the effect of a two-dimensional disk
suddenly appearing three-dimensional when moving was created by two scientists
shortly before Duchamp. But Duchamp.s third historic attempt was by far the
most sophisticated, and pushed this optical invention to a new level of complexity.
Most Duchamp scholars, not to mention museum visitors, have never seen the magical
effect of spinning Duchamp.s 12 Rotorelief disk designs. We will have original
machines on display, and in addition, will have models that people can operate
themselves to make experiments with the different optical effects created by
various viewing distances and lengths of viewing time.
3. Rotating From Two To Three Dimensions Or Three To Two Dimensions Moves
The Mind To Be Creative
Duchamp.s machines include the Rotary Glass Disks, at Yale
which, famously, almost decapitated Man Ray when he and Duchamp turned it on
to photograph the effect in Duchamp.s studio. Analogous in form to a set of
five separate airplane propellers, gradually increasing in size, these forms
appear as one entire circle in motion, when spinning in a row. The Rotary
Glass Disks are opposite to the Rotoreliefs, for they demonstrate
that a three-dimensional object can not only be moved to appear like a two-dimensional
one (whereas the Rotorelief made a 2-D disk appear 3-D) but that, with
a change in our perspective, we can experience a new object. In other words,
what we see as .true. depends on our perspective and the geometries and dimensions
presented. A model of this machine is presently being made by a Yale student
and we hope to borrow this machine and have it displayed so that it can be operated
by visitors with a switch (while safely contained in a cage) along with Yale.s
original machine and various photographs made by Duchamp and Man Ray in Duchamp.s
studio.
III. Chaos And Chance Systems: The Creativity Machines Of Nature
.Chance. systems were the major component of Duchamp.s life.s work.
Yet because of both scholars and the general public.s misunderstanding of the
concepts of .luck,. probability and randomness, Duchamp.s interest in chance
has never been clearly understood. Museum visitors will be reminded that they
observe or participate in chance systems every day as these situations exist
everywhere around us.from a coin toss to begin a game, to deciding whether or
not to buy insurance.
This section of the exhibition will begin with a roulette wheel,
for Duchamp was very interested in roulette. He even created a work.Monte
Carlo Bonds.when he spent months in a casino, after obtaining investors,
to work on his gambling system. Curator Walter Hopp.s voice will be heard by
visitors upon entering this room. He will describe his experience of being
with Duchamp at a casino, and the technique Duchamp used to guide his moves
during roulette.
Visitors can try the roulette wheel for themselves.spinning it to
observe the irregular jumping of the ball and the randomly resulting numbers.
Signage will explain that when we consider chance, we tend to get trapped between
total ignorance and total knowledge. In other words, we know that the number
18 will eventually win with absolute certainty.which shows absolute knowledge.
Yet, at the same time, we can never predict exactly when 18 will occur as an
event.showing our total ignorance of certain knowledge.
With a press of a button, a computer volumetric display will create
a dramatic three-dimensional visual experience for visitors, which will quickly
and clearly illustrate this concept of chance systems. Visitors will see .hologramic.
numbers leap from the wheel, circling and colliding in the space of the room
and randomly returning in their indeterminent appearances to the spinning wheel.
Visitors will be told how all systems of chance.probabalistic systems
that, in recent times, have been called part of chaos science, and including
roulette, pendulums, the weather, gaseous molecules, dust in fluid or the Milky
Way.all work in the same basic way. (These specific examples were all
used by Duchamp in his body of work.)
The smallest changes (muscle strength, air currents and vibrations
from a distant truck turning a corner as example) affect the spin and result
of the roulette wheel in these chance systems, just as chaos theory claims that
the flap of a butterfly.s wing can affect the weather on the other side of the
earth three months later. Duchamp learned the basics of what is now called
chaos theory, as a result of his ardent study and application of Henri Poincaré
.the father of chaos science..
The exhibition will display Duchamp.s notes and his resulting works
and experiments in chance. Duchamp.s creative efforts were organized like roulette.for
just as the wheel with limited numbers and a bouncing ball generates millions
of combinations of occurrences in time, Duchamp.s work begins with notes (1911-1915)
from which he generated his works for the rest of his life, which ended in 1968.
The Three Standard Stoppages
One famous example of Duchamp.s experiments in chance is his Three
Standard Stoppages. A note published in 1914 describes how Duchamp dropped
three meter length threads from a one meter height three times to create a measuring
system based not on the metric system, but on the averaging of similarity and
differences among the three dropped thread events.
Visitors can study the results of what
Duchamp actually did by looking at the original Three
Standard Stoppages in the display, as well as by
trying the experiment for themselves. They will find
out, as Kirk Varnedoe and other scholars have observed,
that it is impossible to attain the smooth curves that
Duchamp presents us in this work. Not only can we not
replicate Duchamp.s experiment with the method he describes.three
meter threads dropped and attached to a surface with
drops of glue.but we cannot do so with any method!
Even carefully arranging the threads by hand doesn.t
work, for thread, by its physical nature, is elastic
and therefore curves irregularly when one tries to shape
it. In fact, we can.t even figure out (to our frustration)
how Duchamp created what appears to be a simple experiment!
With observing and directly experiencing this work, Duchamp amuses
and challenges visitors to think about the idealization of science and systems
of measure as approximate at best, and urges us not to blindly accept scientific
or artistic authority however simple the appearance may seem!
Visitors will learn by experience that art scholarship and enjoyment
of modern art and science aren.t just based on esoteric interpretations and
theories, but also can be thought provoking fun!
IV. Duchamp.s Creativity Game: His Poetic Creation Of The Process
Duchamp.s masterwork, The Large Glass, will be the focus
for this last section of the exhibition. After learning about chance systems
in the previous rooms, visitors will immediately recognize the aspects of chance
or chaotic systems that Duchamp included in his Large Glass machine.
Duchamp, in fact, uses all of Poincaréexamples of chance systems: pendulums,
the weather, gaseous molecules, dust in fluid, the Milky Way.
Visitors will be encouraged to see Duchamp.s Large Glass
machine as a slice of all chance machines in nature, but also including a new
aspect of chance not yet discussed, and now featured in this section of the
exhibit.namely human creativity. Duchamp, throughout his life, stated that
we can define .no progress. as art and science changes every .fifty years..
He describes creativity, and the life of an artist, as being similar to a gambler
in a casino.that is, you can know certain aspects of how an artist and their
works become famous. However, even the greatest geniuses are subject to the
cruel slings and arrows of randomness and chance. Duchamp stated that if he
had invented a .Newton theory, an Einstein would come along and replace it..
Duchamp wanted his role in art to be more like the insurance company that deals
with chance by making a profit, than like the lottery ticket buyer. Instead
of making creative products as his final goal, Duchamp would make the machinery
of the process as his art.
Duchamp.s Large Glass will be an entertaining, dramatic and
educational presentation in the last room of the exhibition.a visitor will experience
a volumatic display similar to roulette, but far more visually rich and complex.
Duchamp.s notes will appear literally put together with his Large Glass
as Duchamp always said we should do. Next, this animated .hologramic. computer
display, will illustrate numerous trajectories and their orbital returns to
the Glass.thus visualizing Duchamp.s entire lifetime of work as a system
similar to roulette.where a small quantity of numbers began on the wheel, sail
off into space, and eventually return to the wheel in a series of events through
time, as the ball lands on its red or black numbered location. For example,
Duchamp.s last hidden work, discovered at his death in 1968, and entitled Given.
1. The Waterfall, 2. The Illuminating Gass, began as a note in 1912, made
appearances in various forms throughout his life as smaller works and finally
returned in 1968 after Duchamp.s death as the final event in this series.analogous
to a roulette number emerging and disappearing from its source for a fifty-eight
year period.
The volumetric display will illustrate, in the three-dimensional
space of the room, orbits of Duchamp.s single works or themes in their series
through time.first like planets circling the sun, as schematic dots, and then
as switching by sudden appearance to a series of related real objects. Duchamp
himself represented his work, and all chance events throughout nature, as a
field of dots. Duchamp stated that he could .say whatever he wanted to say.
with .conventional schematics ... like a dot.. Gaseous molecules, dust in fluid,
or Milky Way stars or Duchamp.s works.all chance systems appear to similarly
operate in space when their movements are plotted into dots in a diagram or
schematic.
The Large Glass display in the exhibition room will first
show a field of orbiting dots. Visitors will learn from experience that size
is relative and that the orbiting dots that are swirling around them could be
stars or molecules. (A point Duchamp had intended to convey and often illustrated).
Visitors will be able to physically explore this .constellation. as the orbits
of dots or stars in their schematic form collide, and dynamically and randomly
move about the room like a cosmic or microcosmic vent. The orbiting dots will
then shift into a series of readymades or other works in series created by Duchamp
beginning in 1911 and ending in 1968, thus illustrating the relationship of
his individual works to the Large Glass machine as an entire body or
system nested within various sizes or scales of similar chance systems throughout
the whole of nature. A visitor.s experience will be so effective that they
feel like they have to .duck. as Duchamp.s urinals, Chocolate Grinders
and Hatracks in their various incarnations randomly float and careen
around the spacious room.
Computer monitors will be
available for visitors to manipulate animated views
of the Large Glass, thus visualizing what is
happening in the room, but at smaller scale. Lively
animations of the movement of Large Glass machine
parts will begin when various buttons are pushed, and
visitors will be able to rotate their view around the
Large Glass as a three-dimensional model.including
bottom up to top down views and close-ups never possible
with real objects. All of the Large Glass animation
and computer displays experienced by visitors (on the
monitors only) throughout the exhibit, will be available
on a CD-ROM at the back of the exhibition catalogue.
This innovative and lively exhibition will thus include
a life that visitors can bring home, and educators can
use as an important and interesting technology not only
to show art and science as linked but also as a means
to make learning the abstractions of art and science
both more understandable and fun.
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